using UnityEngine;

[ExecuteInEditMode]
public class PresetsPushBox : MonoBehaviour
{
	private ControllerPushBox controller;

	private void LateUpdate()
	{
		if (Application.isEditor && !Application.isPlaying && controller == null)
		{
			controller = base.gameObject.GetComponent<RemoteControl>().controller.GetComponent<ControllerPushBox>();
		}
	}

	public void SetValues()
	{
		if (!(controller != null))
		{
		}
	}
}
